Week 1 | Organic Modeling
Class Intro and Overview
My ZBrush Journey - COMING SOON
Darling3D.com Student Portal
Pure Ref
ZBrush Refresher
Assignment 1: Project Brief
Character Design Demo
Creature Design Demo
Week 2
Labor Day / No Class
Week 3 | Organic Modeling
Polygrouping
Mannequins
Tool Menu > Geometry > Shadowbox
Tool Menu > Array Mesh
Tool Menu > Fibermesh
Tool Menu > Deformation
Tool Menu > Contact
Tool Menu > UV Map
Tool Menu > Normal Map
Tool Menu > Unified Skin
Tool Menu > Export
ZRemesher
Tool Menu Overview
Tool Menu > Geometry > Micromesh
Tool Menu > Nanomesh
Tool Menu > Geometry HD
Tool Menu > Masking
Tool Menu > Morph Target
Tool Menu > Texture Map
Tool Menu > Vector Displacement Map
Tool Menu > Initialize
ZSpheres
Tool Menu > Subtools
Tool Menu > Geometry > Stager
Tool Menu > Layers
Tool Menu > Surface
Tool Menu > Visibility
Tool Menu > Polypaint
Tool Menu > Displacement Maps
Tool Menu > Display Properties
Tool Menu > Import
Posing
Transpose Master
Maximo
ZSphere Rigging
ZBrush with Daz3D
Subtool Master
Creature Demo Continued | Part 2
Character Demo Continued | Part 2
Week 4 | Organic Modeling: The Brush System
Alpha Roll
Insert Curve Brushes
Selection Brushes
Alpha Tiling
Brush Ideations
Clipping Brushes
Insert Brushes
Curve Fill Brushes
Dynamics
Cloth Brushes
Transpose Cloth Brush
Character Design Demo | Part 3
Creature Design Demo | Part 3
Week 5 | Hard Surface Modeling
Hard Surface Intro
Beveling and Bevel Pro
ZModeler
Booleans
Panel Loops
Character Design Demo | Part 4
Creature Design Demo | Part 4
Week 6 | Hard Surface Modeling
Male Full Figure Design Demo | Part 1
Creature Full Figure Design Demo | Part 1
Week 7 | Hard Surface Modeling
Week 8 | Hard Surface Modeling
Dynamic Subdivisions
Snapshot
Deformers
Topology Brush
Week 9 | PolyPainting & Materials
Polypainting
Spotlight
UV Master
Week 10 | PolyPainting & Materials
Noisemaker
Universal Cameras
ZBrush Plug-Ins
Week 11 | PolyPainting & Materials
Matcaps Fundamentals
Custom Matcap’s
Week 12 | PolyPainting & Materials
Week 13 | Output
Lighting and Color
Rendering with ZBrush
Compositing in Photoshop
Week 14 | Output
Rendering with Blender
Rendering with Unreal