Sol Glider

Concept: Ray Dooley

2025

Software Used: ZBrush, After Effects, Maya, Redshift3D


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The Sol Glider is a futuristic vehicle concept sculpted in ZBrush, Modeled with ZBrush, Maya and After Effects, and rendered with Redshift3D. Conceived as a solar-powered craft, its aerodynamic silhouette and luminous gold finish emphasize elegance, speed, and the energy of light itself. Positioned on a glowing plinth, the design balances between industrial prototype and fine art object, highlighting both innovation and presentation.

This project was created for ZBrush Beta testing, using newly developed beta tools to push the boundaries of hard-surface design and concept workflows. The process not only tested functionality in a production setting but also demonstrated how ZBrush’s evolving feature set can empower futuristic design.


 

Production Timelapse

 
 
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