Week 7 | Hard Surface Modeling

 

Additional Project Notes

  • For additional digital assets to help get you started please visit this page.

  • Creature scene files access here.


Hard Surface Detailing

Topology Brush

Panel Loops

Group By Normals

Bevel Arc and Bevel Flat Brushes

Dynamic Subdivisions

Bevel Pro


Building Props

 

Hard Surface Prop Creation


 

Hard Surface Demo with Reptile Humanoid

 
 

Head Bust

Body Refinement

ZSketching

Hard Surface First Pass

Topology Brush

Using Mask, Extract, ZRemesher, Qmesh

Cloth, UVs, Seamless Textures

Extruding with Edge Loops

Kit Bashing the Mech Hand