Week 3


 

Creating a Species


Congratulations! Our client has chosen your creature as the official species for their project. Because they loved your design they would like to see 40 iterative design variations of that species, i.e.: male, female, old, young, slender, muscular, big noses, small ears, big ears, etc. They want an idea for what a generalized population could look like.

Identify different attributes of your design that you can isolate and capitalize on. Watch the video and follow along for how to get started.

This video covers:

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  • Intro to 3D Layers

  • Isolating your creatures features: i.e. Nose, Head size, Ears, Female, Specialty Feature

  • Creating 3D Layers

  • NOTE: 3D Layers are not yet available on ZBrush for iPad


Macro Modeling


Working with Alphas


An Alpha is a grayscale intensity map. It can be used to represent intensity, masking, and similar things. For example, bump maps and displacement maps (both in ZBrush and in other programs) are both alphas; the gray intensity represents the height or depth of the bump or displacement.

The Alpha Palette details all of the controls found in that palette, but you will also find alpha-related controls in other palettes.


Creating 2D Alphas


Grab Document - You may find it more convenient to simply paint a pattern on the screen, and then use the GrabDoc control to convert it into an alpha. The depth of the scene you created will be converted to the alpha (color will be ignored). Since ZBrush supports 16-bit depths, you will get a true 16-bit alpha.

QuickSketch - QuickSketch is a 2D sketching and concepting feature designed to allow you to quickly rough out ideas inside ZBrush, just as you would sketch on the back of an envelope.

MakeAlpha - The MakeAlpha button adds the selected texture to the Alpha palette, where it is converted to a grayscale image.

Buying/Selling Brushes

ZBrush offers a vast range of customization options for artists looking to create and sell their own 2D and 3D brushes. Whether you're designing intricate alpha-based 2D brushes for detailing surfaces or fully functional 3D VDM (Vector Displacement Map) brushes, the ability to craft high-quality digital assets opens up new opportunities for monetization. Many artists and studios seek time-saving resources, making well-crafted brushes a valuable commodity on platforms like ArtStation, Gumroad, and Cubebrush. When creating brushes for sale, focus on unique design themes—such as organic skin textures, hard-surface details, or stylized elements—ensuring that they cater to a wide range of artistic needs.

For those interested in purchasing brushes instead of making their own, there are countless options available from industry professionals who specialize in high-quality, production-ready tools. Buying premium brushes can speed up your workflow, allowing you to focus on creativity rather than manually sculpting repetitive details. However, investing time in learning how these brushes are made can also be beneficial, as it gives you insight into what makes a set desirable to potential buyers. If you plan to resell brushes, it's crucial to ensure you are creating original assets and not modifying someone else's work, as reselling copyrighted materials without permission can lead to legal issues.

To successfully market and sell your brushes, consider providing high-quality previews, demo videos, and usage examples to demonstrate their effectiveness. Well-organized brush packs with clear descriptions and proper naming conventions will make them more appealing to buyers. Additionally, leveraging platforms like ArtStation Marketplace, Gumroad, and Patreon can help build a customer base over time. Offering free sample brushes can also attract potential buyers who may later invest in full sets. With a strategic approach, selling custom brushes can become a lucrative side business or even a full-time endeavor for digital sculptors.

Alpha 3D brushes in ZBrush offer a powerful way to sculpt intricate details quickly and efficiently. Unlike standard alphas, which apply depth information in grayscale, Alpha 3D brushes utilize Vector Displacement Maps (VDMs), allowing for the projection of fully three-dimensional shapes onto your model with a single stroke. These brushes provide a seamless and dynamic way to add complex forms, making them invaluable for artists working on characters, environments, or hard-surface designs.

Xtractor Brushes pull Alpha Information from the Surface of a model. In otherwords, they allow you to capture sculpted surface details and convert them into reusable alphas. These brushes provide an efficient way to replicate intricate detailing across different areas of your model, streamlining the sculpting process.

Each type of XTractor brush offers a unique method for capturing and reapplying surface details, giving you flexibility in how you extract and reuse sculpted textures. By incorporating these brushes into your workflow, you can save valuable time, create custom alphas on the fly, and maintain a cohesive level of detail throughout your sculpt. Mastering XTractor Brushes will enhance both your efficiency and creative control when working in ZBrush.


One of the most versatile features within ZBrush is the Integrated Mesh Modeling (IMM) brushes, which allow users to seamlessly incorporate pre-designed 3D elements into their sculpts. These brushes offer a unique and efficient way to add intricate details, textures, and shapes to your digital creations, saving time and enhancing the overall quality of your work.

Mastering the use of IMM brushes in ZBrush can open up a world of creative possibilities. From adding organic elements like leaves or scales, to incorporating architectural details or mechanical components, the versatility of these brushes is truly remarkable. Furthermore, the ability to create custom IMM brushes empowers artists to tailor their toolset to their specific needs, unlocking new avenues for artistic expression and streamlining their workflow. In the following sections, we will delve deeper into the process of using and creating IMM brushes, equipping you with the knowledge to elevate your digital sculpting skills to new heights.


Next week


Lab and Presentation Demo

  • BPR/NPR Rendering

  • Lighting

  • Rendering a BPR

  • Matcaps

  • Slides