ZBrush Project | Character Busts

 5 Weeks | 100 pts


Physical Sculpture → Photogrammetry → Digital Refinement


 
 

Project Brief:

Photogrammetry > 3D Scan > ZBrush

In this project, you will design and sculpt a physical clay character bust, capture it using ZBrush for iPad’s built-in photogrammetry system, and refine the resulting 3D scan in ZBrush to produce a finished, gallery-quality digital sculpture.

This project simulates a professional real-world pipeline used in museums, film production, collectible manufacturing, and fine art foundries, where physical sculptures are digitized for refinement, reproduction, and digital presentation.

The focus is on anatomical accuracy, sculptural craftsmanship, surface refinement, and professional presentation, while learning how to clean, enhance, and optimize scanned geometry for high-quality digital output.

Your final submission should read as a museum-style sculptural bust fragment, not as a game or film character asset.

The emphasis is on form, anatomy, and material realism, not costume, props, or narrative accessories.

This is not a character design project.
This is a sculptural anatomy and digitization study.



Design Constraints & Allowances

The physical sculpture must drive the design. Digital tools are used to refine, correct, and enhance the scan — not to replace the original sculpt.

  • Physical bust must be sculpted by the student in clay

  • Bust must include head, neck, and upper torso

  • Digital sculpt must be derived from the photogrammetry scan

  • Bust must terminate with an intentional break or fragment edge

  • No full bodies or extended shoulders/arms

  • No clothing, armor, jewelry, or props

  • No fibermesh or hair systems

  • Hair must remain sculptural and simple

  • Subtle stylization is allowed if anatomy remains believable

  • Asymmetry is required and should originate in the physical sculpt

  • Surface damage and wear must be sculpted, not only textured

  • Neutral stone, plaster, or ceramic materials only for final presentation

Required Sculpt Components

Each project must include:

Physical Sculpture

  • Hand-sculpted clay bust created by the student

  • Clear head proportions and facial landmarks

  • Neck and upper torso structure present

  • Intentional termination edge or fracture

Digital Sculpt (Post-Scan)

  • Cleaned and repaired scan geometry

  • Corrected anatomical proportions if needed

  • Defined facial planes and transitions

  • Refined break edges

  • Subtle surface material variation

  • Clear separation of planes and forms

Technical Requirements

Students must demonstrate the full pipeline:

  • Physical clay sculpt → ZBrush for iPad photogrammetry → ZBrush refinement

  • Scan cleanup using:

    • ZRemesher

    • Project / Reproject

  • Subdivision-based sculpting by final stages

  • Preservation of original sculpt character while improving form

  • Use of planar and surface control brushes:

    • Trim

    • Polish

    • HPolish

    • Clay

  • Light surface noise or custom alphas only after forms are resolved

  • Final renders using:

    • Redshift or

    • BPR with post processing

Dynamesh may be used only during early cleanup stages and must be disabled before final detailing.

 
 

 

Critique Date:

  • 03/11/2025

Required Slides:

  • Hero Shot - RedShift3D Render: 20 pts

  • Orthographics - BPR Renders: 15 pts

  • Craftsmanship: 20 pts

  • NPR Turntable: 15 pts

  • Brushes: 5 pts

  • Polypainting: 20 pts

  • References: 5 pts

WEEK 1 — Physical Sculpt & Photogrammetry Capture

WEEK 2 — Scan Cleanup & Sculptable Topology

WEEK 3 — Anatomical Refinement & Sculptural Planes

WEEK 4 — Polypaint, Lighting & Final Presentation

 

REFERNCES



 
Anatomical Texture Pack
$5.00

Version 1.00

Base Set 01
$0.00

1st set of various bases to display your work.

9.23.25 | 2.0

Base Set 02
$2.00

9.21.25 | 2.0