ZBrush Project | Character Busts
5 Weeks | 100 pts
Physical Sculpture → Photogrammetry → Digital Refinement
Project Brief:
Photogrammetry > 3D Scan > ZBrush
In this project, you will design and sculpt a physical clay character bust, capture it using ZBrush for iPad’s built-in photogrammetry system, and refine the resulting 3D scan in ZBrush to produce a finished, gallery-quality digital sculpture.
This project simulates a professional real-world pipeline used in museums, film production, collectible manufacturing, and fine art foundries, where physical sculptures are digitized for refinement, reproduction, and digital presentation.
The focus is on anatomical accuracy, sculptural craftsmanship, surface refinement, and professional presentation, while learning how to clean, enhance, and optimize scanned geometry for high-quality digital output.
Your final submission should read as a museum-style sculptural bust fragment, not as a game or film character asset.
The emphasis is on form, anatomy, and material realism, not costume, props, or narrative accessories.
This is not a character design project.
This is a sculptural anatomy and digitization study.
Design Constraints & Allowances
The physical sculpture must drive the design. Digital tools are used to refine, correct, and enhance the scan — not to replace the original sculpt.
Physical bust must be sculpted by the student in clay
Bust must include head, neck, and upper torso
Digital sculpt must be derived from the photogrammetry scan
Bust must terminate with an intentional break or fragment edge
No full bodies or extended shoulders/arms
No clothing, armor, jewelry, or props
No fibermesh or hair systems
Hair must remain sculptural and simple
Subtle stylization is allowed if anatomy remains believable
Asymmetry is required and should originate in the physical sculpt
Surface damage and wear must be sculpted, not only textured
Neutral stone, plaster, or ceramic materials only for final presentation
Required Sculpt Components
Each project must include:
Physical Sculpture
Hand-sculpted clay bust created by the student
Clear head proportions and facial landmarks
Neck and upper torso structure present
Intentional termination edge or fracture
Digital Sculpt (Post-Scan)
Cleaned and repaired scan geometry
Corrected anatomical proportions if needed
Defined facial planes and transitions
Refined break edges
Subtle surface material variation
Clear separation of planes and forms
Technical Requirements
Students must demonstrate the full pipeline:
Physical clay sculpt → ZBrush for iPad photogrammetry → ZBrush refinement
Scan cleanup using:
ZRemesher
Project / Reproject
Subdivision-based sculpting by final stages
Preservation of original sculpt character while improving form
Use of planar and surface control brushes:
Trim
Polish
HPolish
Clay
Light surface noise or custom alphas only after forms are resolved
Final renders using:
Redshift or
BPR with post processing
Dynamesh may be used only during early cleanup stages and must be disabled before final detailing.
Critique Date:
03/11/2025
Required Slides:
Hero Shot - RedShift3D Render: 20 pts
Orthographics - BPR Renders: 15 pts
Craftsmanship: 20 pts
NPR Turntable: 15 pts
Brushes: 5 pts
Polypainting: 20 pts
References: 5 pts
WEEK 1 — Physical Sculpt & Photogrammetry Capture
WEEK 2 — Scan Cleanup & Sculptable Topology
WEEK 3 — Anatomical Refinement & Sculptural Planes
WEEK 4 — Polypaint, Lighting & Final Presentation